Pane - FUIPane

FUIPane
is a container designed to accommodate multiple widgets within a single display area. It is characterized by its borderless design and transparent background by default. Additionally, it includes both PaceBar
and Spinner
widgets as default components.
The above image shows a FUIPane
with PaceBar
enabled.
Widget Class Location
The FUIPane
widget classes could be found in the directory of:
lib/focus_ui_kit/components/pane/
Class Details
FUIPane
fui_pane.dart
The major widget class of the pane.
FUIPaneController
fui_pane_events.dart
The controller for the FUIPane (using Flutter Bloc)
FUIPaneControlEvent
fui_pane_events.dart
The controller event class, used by FUIPaneController
. Any parameter that is null will NOT be processed.
FUIPanePaceBarPosition
fui_pane_params.dart
The enum for certain settings in the pane, namely pace bar position.
Widget Theme Location
The FUIPaneTheme
class is the theme class holds the default theme variables/values.
Accessing the theme
To access the theme class object, it can be done through:
@override
Widget build(BuildContext context) {
FUIPaneTheme fuiPaneTheme = context.theme.fuiPane;
// ...
}
Usage
Here's a typical usage for the FUIPane
:
FUIPane(
paceBarEnable: true,
paceBarShow: true,
paceBarRepeating: false,
paceBarMaxValue: 100,
paceBarCurrentValue: 100,
child: FUISingleChildScrollView(
child: Center(
child: H2(
Text('This is a FUIPane'),
alignment: Alignment.center,
),
),
),
);
The FUIPane
by default has a height of 400 pixels, with a small padding for its child content. You can explore other settings in the FUIPaneTheme
class.
Note: Ensure that the height has a finite value. If you set a
null
(or double.infinity) to the height, do enclose it within a confined outer container with a definite height, such as aSizedBox
orContainer
.
With controller
The FUIPane's PaceBar and Spinner could be controlled programmatically.
Initialize the FUIPaneController
FUIPaneController
Do this in a Stateful Widget.
late FUIPaneController paneCtrl;
@override
void initState() {
super.initState();
paneCtrl = FUIPaneController();
}
@override
void dispose() {
paneCtrl.close();
super.dispose();
}
The PaceBar
To Enable / Disable PaceBar
FUIPane(
paceBarEnable: true, // or set to 'false' to disable.
child: ...,
);
If the paceBarEnable
is disabled, showing the PaceBar
through the controller event will not take effect.
Repeating PaceBar
The PaceBar on the FUIPane
can be utilized to display task progress or serve as a decorative element. The PaceBar
within the FUIPane
offers two modes: repeating and finite value (non-repeating).
Here's how to toggle a repeating PaceBar (via controller):

/// Define the pane...
FUIPane(
paneController: paneCtrl,
paceBarEnable: true,
paceBarShow: false,
paceBarRepeating: true,
child: FUISingleChildScrollView(
child: Center(
child: H2(
Text('This is a FUIPane'),
alignment: Alignment.center,
),
),
),
);
/// Some where else...trigger an event via the controller
paneCtrl.trigger(FUIPaneControlEvent(
paceBarShow: true,
));
Definite Value (Non-Repeating) PaceBar
If you prefer manually setting the PaceBar’s value, it can be adjusted from 0 to 100 (maximum).
Example:
/// Define the pane...
FUIPane(
paneController: paneCtrl,
paceBarEnable: true,
paceBarShow: false,
paceBarRepeating: false,
paceBarCurrentValue: 0,
paceBarMaxValue: 100,
child: FUISingleChildScrollView(
child: Center(
child: H2(
Text('This is a FUIPane'),
alignment: Alignment.center,
),
),
),
);
/// Somewhere else, trigger the events via the controller
/// Show the pace bar and set it to 5
paneCtrl.trigger(
FUIPaneControlEvent(
paceBarShow: true,
paceBarValue: 5,
),
);
/// Show the pace bar and set it to 60
paneCtrl.trigger(
FUIPaneControlEvent(
paceBarValue: 60,
),
);
/// Show the pace bar and set it to 100
paneCtrl.trigger(
FUIPaneControlEvent(
paceBarValue: 100,
),
);
/// Hide the pace bar
paneCtrl.trigger(
FUIPaneControlEvent(
paceBarShow: false,
),
);
PaceBar Location
The PaceBar’s position can be placed at the top or bottom of the pane. This configuration is controlled by thepaceBarPosition
parameter.
FUIPane(
paceBarPosition: FUIPanePaceBarPosition.bottom,
child: ...
);
The Spinner
The spinner is an animated widget that serves as an indicator of the status of a task, such as waiting, loading, or processing.
Show / Hide Spinner
The spinner could be shown and hidden via the controller.
/// Define the pane
FUIPane(
paneController: paneCtrl,
spinnerEnable: true,
child: ...,
);
/// Some where else, trigger the events via the controller
/// To show the spinner, disable the pane (no gestures allowed), and blur the contents:
paneCtrl.trigger(
FUIPaneControlEvent(
enable: false,
blur: true,
spinnerShow: true,
),
);
/// To hide the spinner, re-enabled the pane (allowing gestures), and unblur the contents:
paneCtrl.trigger(
FUIPaneControlEvent(
enable: true,
blur: false,
spinnerShow: false,
),
);
Parameters
FUIColorScheme fuiColorScheme
The color scheme for the side pace bar & spinner. The default is FUIColorScheme.primary
.
FUIPaneController? paneController
The controller to control the elements of the pane externally. Please remember to 'close' the controller when cleaning up.
double? width
Define the width of the pane. The default is maximum width of the outer container.
double? height
Define the height of the pane. The default is 400.
EdgeInsets? padding
Correspond to the padding
of the container.
BoxDecoration? decoration
Correspond to the decoration
of the container.
BoxConstraints? constraints
Correspond to the constraints
of the container.
double? opacityDuringDisabled
The opacity value when the pane is disabled. The value should be between 0 to 1.
Duration? opacityAniDuration
The animation duration when blurring on enable / disable.
bool paceBarEnable
Set to true
to enable PaceBar.
bool paceBarShow
To show the PaceBar initially when the FUIPane widget is rendered.
bool paceBarRepeating
Set to true
if you want the PaceBar to be in repeating
mode, or false
if you want to manually set the PaceBar value.
FUIPanePaceBarPosition paceBarPosition
The position of the PaceBar, either at the top, or at the bottom (via enum FUIPanePaceBarPosition
)
Color? paceBarColor
Overrides the PaceBar color.
double paceBarCurrentValue
Defines the current value of the PaceBar (if it is not in repeating mode).
double paceBarMaxValue
Defines the maximum value of the PaceBar (if it is not in repeating mode). Defaults to 100.
Curve? paceBarAniCurve
Defines animation curve for the PaceBar animation during value change.
Duration? paceBarAniDuration
Defines animation duration for the PaceBar animation during value change.
bool spinnerEnable
To enable / disable the spinner.
Alignment spinnerPosition
Defines the position of the spinner. Defaults to Alignment.center
.
Widget? spinnerWidget
Overrides the spinner widget. You may use some other icons or Lottie widget for the spinner.
bool spinnerRotationEnable
Enable / disable the rotation of the spinner.
If you have an external animated widget, you may set this to false
this.
Duration? spinnerRotationAniDuration
This animation duration of the rotation of the spinner.
Curve? spinnerRotationAniCurve
This animation curve of the rotation of the spinner.
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